Clark N. Quinn, Ph.D.
clark@quinnovation.com
925-200-0881
SUMMARY
Demonstrated ability to lead the development of successful learning, performance, and knowledge solutions. Recognized leader in strategy, innovation and problem-solving, combining a deep knowledge of human cognition with practical application to the design of technology systems, augmented by business and management experience.
EDUCATION
Doctor of Philosophy: Cognitive Psychology University of California, San Diego
Master of Arts: Cognitive Psychology University of California, San Diego
Bachelor of Arts: Computer-Based Education University of California, San Diego
EXPERIENCE
Quinnovation, Walnut Creek 2001-current
Executive Director
An independent consultancy focusing on organizational learning strategy and the design of learning technology solutions. Quinnovation provides leading edge design services including games, mobile, workflow learning, unified content models, and more to Fortune 500 companies, government, education and not-for-profit organizations.
* Leading strategic analysis of learning needs and opportunities
* Leading design of integrated solutions
* Advising business models and learning marketing
* Representing design quality in pre-sales calls leading to contracts worth up to 1.8 million dollars
* Reputation as an innovative thinker established through well-received writing and speaking engagements nationally and internationally
* Leadership role as Knowledge
Anywhere’s Director of User Experience and LearningMate’s Learning Sciences Consultant
Knowledge Universe Interactive Studio / Knowledge Planet, Emeryville 1998-2001
Director, Cognitive Systems
A learning technology startup subsequently merged to form an LMS company. Reported to the Vice-President and then to the President, and built and led a research and development team of experts in cognitive science, software technologies, psychometrics, artificial intelligence, content development, and creative design.
* Designed and led development of an intelligently adaptive learning system
* Advised on learning technology in business development to other Knowledge Universe companies including Teacher Universe and LeapFrog toys
* Represented the company through publication, presentation, and customer engagements
Access Australia Cooperative Multimedia Centre, Sydney 1996-1998
Director, Education Technology
An Australian government-sponsored initiative partnering new-media companies with universities to develop Australian new-media capabilities. Reported directly to the CEO, responsible for representing cognitive science applications to the design of technology, in customer engagements, with stakeholders, and in publication and presentation.
* Led educational design on a multi-award-winning online learning business teaching media skills
* Designed and guided a highly successful Web Design competition for school kids
* Guided the delivery of usability evaluation services for the Australian Testing Centre
* Advised partners and clients on learning and technology solutions
Open Net, Sydney 1995-1996
Multimedia Manager
An Australian government-sponsored initiative in online learning. Reported directly to the CEO, with responsibility for leading the move from education sector ISP to online learning business.
* Developed the business model and policies and procedures for delivering education online
* Led business development with university content providers
University of New South Wales, Computer Science & Engineering 1991-1995
Senior Lecturer
Top research university in Australia. In addition to being promoted and tenured, was invited to join the relevant international bodies in both teaching and research areas on the basis of contributions
* Researched cognitive design and educational technology leading to publications and research grants
* Supervised undergraduate and graduate programs in Computer Science and Psychology, and a Master's program in Cognitive Science
* Taught interaction design achieving high ratings in a highly rated school
PREVIOUS EXPERIENCE
Learning Research & Development Center, University of Pittsburgh
Center for Research in Science & Mathematics Education, San Diego State University
The Consulting Group, Inc.
DesignWare, Inc.
ACCOMPLISHMENTS
Sample Projects
Social Learning Strategy (2009) – research and recommendations for Learning & Training Department in major manufacturer.
eLearning Guild Research reports (2007, 2008) - Immersive Learning Simulations, and Mobile Learning.
Content Model (2006-2007) - Design template for next-generation higher education eLearning system.
Negotiation (2005) - Mobile learning adjunct incorporating knowledge test, scenarios, and performance support components.
Vista Help System (2003) - Context-sensitive performance support system for a complex instrument.
Intellectricity (2001) - Intelligent learning system adapting on the basis of individual learner characteristics.
Sample Publications
Quinn, C. (under contract). Mobile Learning. Pfeiffer: San Francisco.
Quinn, C. (2009). Populating the LearnScape: eLearning as Strategy. In Michael Allen's eLearning Annual 2009 . Pfeiffer: San Francisco.
Quinn, C. (2007). Computer-Based Simulations: Principles of Engagement. In M. Silberman (Ed.) The Handbook of Experiential Learning. Pfeiffer: San Francisco.
Quinn, C. (2005). Engaging Learning: Designing e-Learning Simulation Games. Pfeiffer: San Francisco.
Clegg, E. & Quinn, C.N. (2004). The Agility Factor. In M. Conner & J. Clawson (Eds.) Creating a Learning Culture: Theory, Practice, & Technology. Cambridge University Press: Cambridge MA.
Sample Contributions
Board of Directors, (Executive Committee; Chair, Information Technology Committee) Center for Civic Education. 2003-
Editorial Board, British Journal of Educational Technology, 2006-; Impact: Journal of Applied Research in Workplace E-learning, 2009-; eLearn Magazine, 2009-
Advisory Board: Words & Numbers, 2009-; Caspian Learning, 2010-