Clark N. Quinn, Ph.D.
clark@quinnovation.com
925-200-0881

SUMMARY

Demonstrated ability to lead the development of successful learning, performance, and knowledge solutions. Recognized thought leadership in strategy, innovation and problem-solving, combining a deep knowledge of human cognition with practical application to the design of technology systems, augmented by business and management experience. 

EDUCATION

Doctor of Philosophy:   Cognitive Psychology   University of California, San Diego
Master of Arts: Cognitive Psychology   University of California, San Diego
Bachelor of Arts:  Computer-Based Education University of California, San Diego

EXPERIENCE

Quinnovation, Walnut Creek 2001-current
Executive Director

An independent consultancy focusing on learning strategy and the design of technology solutions. Quinnovation, in partnership with clients, provides leading edge design services including games, mobile, workflow learning, unified content models, and more to Fortune 500 companies, government, education and not-for-profit organizations.

* Leading strategic analysis of learning needs and opportunities
* Leading design of integrated solutions
* Representing design quality in pre-sales calls leading to contracts worth up to 1.8 million dollars
* Reputation as a thought leader established through well-received writing and speaking engagements such as ASTD & the eLearning Guild
* Leadership role as Knowledge Anywhere’s Director of User Experience and LearningMate’s Learning Sciences Consultant

Knowledge Universe Interactive Studio/Knowledge Planet, Emeryville 1998-2001
Director, Cognitive Systems

A learning technology startup subsequently merged to form an LMS company. Reported to the Vice-President and then to the President, and built and led a research and development team of experts in cognitive science, software technologies, and creative design.

* Designed and led development of an intelligently adaptive learning system
* Advised on learning technology in business development to other Knowledge Universe companies including Teacher Universe and LeapFrog toys
* Represented the company through publication, presentation, and customer engagements

Access Australia Cooperative Multimedia Centre, Sydney 1996-1998
Director, Education Technology

An Australian government-sponsored initiative partnering new-media companies with universities to develop Australian new-media capabilities. Reported directly to the CEO, responsible for representing cognitive science applications to the design of technology, in customer engagements, with stakeholders, and in publication and presentation.

* Led educational design on a multi-award-winning online learning business teaching media skills
* Designed and guided a highly successful Web Design competition for school kids
* Guided the delivery of usability evaluation services for the Australian Testing Centre

Open Net, Sydney 1995-1996
Multimedia Manager

An Australian government-sponsored initiative in online learning. Reported directly to the CEO, with responsibility for leading the move from education sector ISP to online learning business.  

* Developed the business model and policies and procedures for delivering education online
* Led business development with university content providers

University of New South Wales, Computer Science & Engineering      1991-1995
Senior Lecturer

Top research university in Australia. In addition to being promoted and tenured, was invited to join the relevant international bodies in both teaching and research areas on the basis of contributions

* Researched cognitive design and educational technology leading to publications and research grants
* Supervised undergraduate and graduate programs in Computer Science and Psychology, and a Master's program in Cognitive Science
* Taught interaction design achieving high ratings in a highly rated school

PREVIOUS EXPERIENCE

DesignWare, Inc.

The Consulting Group, Inc.

Learning Research & Development Center, University of Pittsburgh

Center for Research in Science & Mathematics Education, San Diego State University

ACCOMPLISHMENTS

Sample Projects

eLearning Guild Research reports (2007, 2008) - Immersive Learning Simulations, and Mobile Learning.

Content Model (2006-2007) - Design template for next-generation higher education eLearning system.

Negotiation (2005) - Mobile learning adjunct incorporating knowledge test, scenarios, and performance support components.

Scenario Learning System (2004) - System to develop interactive rule-driven scenarios.

Vista Help System (2003) - Context-sensitive performance support system for a complex instrument.

Intellectricity (2001) - Intelligent learning system adapting on the basis of individual learner characteristics.

Sample Publications

Quinn, C. (forthcoming). Populating the LearnScape: eLearning as Strategy. In Michael Allen's eLearning Annual. Pfeiffer: San Francisco.

Quinn, C. (2007). Computer-Based Simulations: Principles of Engagement. In M. Silberman (Ed.) The Handbook of Experiential Learning. Pfeiffer: San Francisco.

Quinn, C. (2005).   Engaging Learning: Designing e-Learning Simulation Games.   Pfeiffer: San Francisco.

Quinn, C. (2004). Learning at Large: Situating learning in the bigger picture of action in the world. Educational Technology, 44 (4). Educational Technology Publications: Englewood Cliffs, NJ.

Clegg, E. & Quinn, C.N. (2004).   The Agility Factor.   In M. Conner & J. Clawson (Eds.) Creating a Learning Culture: Theory, Practice, & Technology.   Cambridge University Press: Cambridge MA.

Sample Contributions

Board of Directors,  (Executive Committee; Chair, Information Technology Committee) Center for Civic Education. 2003-

Editorial Board, British Journal of Educational Technology, 2006-

International Federation of Information Processing (IFIP) Working Group 3.3: Research on Educational Technology. 1996-

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