Check out Clark's book Engaging Learning: Designing e-Learning Simulation Games.
2008
At the eLearning Guild's DevLearn conference in San Jose Nov. 11-14, Clark will again be part of the pre-conference intensives on games and mobile, as well as delivering another session. The conference is highly recommended.
Clark will be co-leading, with Jeff Johannigman, the eLearning Guild's Summer Seminar on Immersive Learning Simulations, serious games, virtual worlds, and more, Aug 13 and 14. Got game?
Accompanying Ellen Wagner's thoughtful Mobile Learning piece in the eLearning Guild's Learning Solutions magazine (must be a member, but associate membership is free) is a short screed by Clark on mobile web opportunities. Clark's piece is also available by itself.
Quinnovation has published a Mobile Devices white paper to accompany Clark's mobile design piece in the eLearning Guild's Research Report on Mobile Learning.
For ASTD's LA Chapter Special Division on eLearning, Clark presented in May on e-Learning Strategies: A Systematic Framework for Moving Beyond Traditional e-Learning. It's now archived and available for viewing.
Clark spoke to the Best Practices Institute on From Execution to Innovation: Strategically Enhancing Organizational Learning Through Technology. If you're a member, I think you can see a recording of the presentation.
In April, Clark was part of the Management Colloquium at the eLearning Guild's Annual Gathering (in Orlando), as well as both the Immersive Learning Simulation & Mobile pre-conference Research Symposia. As always, a great conference.
In February, Clark offered his game design workshop, and spoke on mobile design, at TechKnowledge.
2007
At the eLearning Guild's Online Forum in November, Clark talked about mobile design.
Clark keynoted the Danish Research Network's annual meeting in November. He also was part of a subsequent day's event on simulation games as well as mobile learning.
At SENA's eLearning 07 event in Colombia, Clark spoke oneLearning Strategy, as well as running his game and mobile learning design workshops.
At the eLearning Guild's DevLearn conference in San Jose in November, Clark gave talks on eLearning tools and also on emotion in eLearning. He also was part of the pre-conference management symposium on mobile learning, and a wrapup event having several designers compete to design a learning game.
The eLearning Guild's September Online Forum was an introduction to eLearning, and Clark was the opening speaker.
The eLearning Guild's continuing their research series, after the Immersive Learning Simulations (was Simulations & Games) that Clark was part of they've done a couple others. They've now done one on mobile learning, and Clark again worked with an elite team.
The New York Enterprise Report interviewed Clark on eLearning for their July issue.
ASTD's Training+ Development magazine has an article on immersive learning simulations that features Clark (as well as the other Clark) that appeared in the June issue.
Clark talked on games as part of a panel and his own session at GMU & DAU's eLearning Innovations III symposium in June. Games and simulations was a major focus of the symposium.
Not only was the game design workshop run again at the eLearning Guild's reliably great Annual Gathering, but Clark also talked about improved learning design and, separately, his new thoughts on elearning strategy.
Clark was interviewed on simulation games by NexLearn (creators of SimWriter) for their April newsletter.
Mel Silberman's Handbook of Experiential Learning came out, with a chapter by Clark on learning simulation design.
Clark keynoted DIGITEL 2007, the IEEE's international workshop on Digital Game and Intelligent Toy Enhanced Learning March 26-28, as well as sat on a games panel. The Game Design Workshop was run on the 29th.
The Game Design Workshop was a pre-conference certificate at VNU's Training 2007 conference in Orlando.
The Game Design Workshop was offered at ASTD's TechKnowledge conference, which is shaping up to be very interesting (Clark's been serving on the planning committee). Clark and other members of the planning committee also held a panel to talk about coming trends.
Clark was part of an elite team on the eLearning Guild's special report on Immersive Learning Simulations (read: Games). Check it out!
2006
eLearnMag has just published Clark's article, 7 Steps to Better eLearning.
The Game Design Workshop will be held again in October, at the eLearning Guild's DevLearn conference (here in the Bay Area!), as will a Mobile Design session. They run really good conferences, so hope to see you there.
Clark's off to Boston in October, representing Knowledge Anywhere, to present two sessions on advanced content design for performance and learning, as well as serving on a simulation/games panel at the Documentation and Training conference in Boston. If you're there, say hello!
In July, Clark journeyed to Hong Kong to present the opening keynote for the International Conference on ICT in Teaching and Learning, talking about game design.
Clark presented on Advanced Instructional Design in the eLearning Guild's June Online Forum.
Once again, Clark is teaching for the Master's of Instructional Science & Technology Program at California State University Monterey Bay. This summer he's covering the Learning Theory subject.
The UK government sent over an elite eLearning mission, and Clark co-chaired the day long session held at SRI in May.
Clark has been added as an editorial board member of the prestigious British Journal of Educational Technology.
The Institute for Information Industry in Taiwan hosted a two-day version of the learning game design workshop on April 25-26th in Taipei, and a one day mobile workshop on the 27th. A great trip.
The well-received Game Design workshop was presented again at the excellent-as-usual eLearning Guild's Annual Gathering (April 18-21), as well as a Mobile Design presentation. Clark was also on a mobile panel with Ellen Wagner, David Metcalf, and Judy Brown.
Clark's article on eMotional eLearning was published in April in the eLearning Guild's Learning Solutions e-Magazine. I do recommend the Guild, by the way.
At Training 2006 (March 6-8, the training show) in Orlando, Clark spoke on both game design and mobile learning.
An abbreviated version of the Learning Game Design workshop was run for CEDIR (Centre for Educational Development and Interactive Resources) at the University of Wollongong in February.
In February, Clark talked about going beyond traditional elearning, and covering models for mobile and more, at the University of Sydney's CoCo Lab (Centre for Research on Computer Supported Learning and Cognition).
Clark keynoted the Simulation & Games Online Symposium (Feb 8-10), along with Clark Aldrich and the ever-great Thiagi.
Clark's launched a blog, Learnlets.com, with his learnings on learning.
2005
An article on simulations and games in December's HR magazine featured comments by Clark (unfortunately only available to subscribers).
In November, Clark was a guest speaker at the e-Merging e-Learning conference to be held in Abu Dhabi.
Mobile learning, and levels of engagement, were the topics of Clark's presentations at Training Fall 2005 in Long Beach.
In October, Clark keynoted NASAGA's annual conference.
Clark spoke on games for learning at TechLearn 2005 in Las Vegas.
Learning Circuits has published Clark's Delivering the Dream article on using models to personalize learning.
Gamasutra published Clark's Soapbox on Making Learning Fun.
Clark is teaching about Instructional Multimedia in Cal State Monterey Bay's Master of Instructional Science and Technology program for the fall term.
An excerpt from Engaging Learning: Designing e-Learning Simulation Games has been posted in Learning Circuits.
Clark again offered his workshop on elearning simulation game design (to rave reviews!) at the eLearning Guild's eLearning Instructional Design conference in Boston in June, as well as speaking on mobile learning.
The InSync Center's Author Forum had Clark speaking on the principles behind Engaging Learning.
Learning Circuits interviewed Clark for a 5 year update on his LiNEzine article on mobile learning.
Clark conducted a workshop on elearning simulation game design (that is, the topic of the forthcoming book) at the eLearning Guild's eLearning Producer Conference. He also gave a session on different levels of delivering engagement and was part of Jay Cross' panel on the future of elearning.
2004
Clark was interviewed for the Norwegian Association for Distance Education, and the result is available as a PDF in their 2004 publication (see page 18). Unfortunately, it's in Norwegian (I can't read it either).
British Telecom is conducting a project on the future of learning experiences, and Clark participated with the august company of Wayne Hodgins, John Seely Brown, Jay Cross, and others. Hopefully more to follow.
The Soapbox column in the December issue of Training Magazine is an article by Clark talking about how training departments might make more sense in a different organizational structure.
Clark has affiliated with the Workflow Institute as their Director of User Experience. This is in addition to ongoing work with a variety of clients.
At TechLearn, Nov. 14-17, Clark spoke on mobile learning.
Clark talked about elearning game design, mobile learning, and even workflow learning (separately), at the Training Fall conference in October 2004 in San Francisco.
With a great sigh of relief, Clark handed in his manuscript for Engaging Learning: Designing eLearning Simulation Games on 10 September at the Pfeiffer office. It is scheduled to be available in May 2005.
"Learning at Large: Situating learning in the bigger picture of action in the world", Clark's new article (in PDF), has been published in the July-August 2004 issue of Educational Technology Magazine. (Vol 4, #4).
Clark spoke about scenarios for learning (on behalf of LearningMate) at the recent WebCT conference in Orlando, Florida in July.
The Elearning Network of Australasia held the Simulation and Synchronicity E-Extravaganza on July 7, and Clark was one of the speakers.
On the 22nd of June, Clark addressed the Seattle chapter of ISPI.
Clark was one of the four speakers in the eLearning Guild's June 10 Online Forum on "Design Strategies for Leveraging Games & Simulations in e-Learning", in the august company of Thiagi, Clark Aldrich, and Marc Prensky.
A presentation on Going Mobile: Learning Objects on the Run has been accepted for the ASTD 2002 International Conference in Washington, D.C. in May, 2004.
The Emergent Learning Forum's April meeting was on Simulations, and Clark was one of the presenters.
Clark's white paper for LearningMate, "Scenario-Based Learning: An effective and efficient approach to improving text-centric learning by interactive adjuncts", is now available.
At the East Bay chapter of the Society for Technical Communication on April 1 (no fooling!), Clark spoke on Performance Support Systems and strategic directions.
Clark attended the invitational Almaden Institute of IBM on 'work in the era of the global, extensible enterprise' on 24 March.
In mid-March, Clark returned to Atlanta as a presenter for the invitation-only e-Agenda.
Clark was part of the Mobile Learning panels and booth at Training 2004 at the beginning of March.
On the 19th of February, Clark spoke to the Silicon Valley chapter of the International Society for Performance Improvement.
On the 12th of February, Clark addressed the Bay Area chapter of the Human Factors and Ergonomics Society.
In the January issue of Training Magazine, Clark is quoted in an article on self-directed learning: Building Better Learners.
Eileen Clegg and Clark's chapter The Agility Factor will appear in Cambridge University Press' Creating a Learning Culture: Strategy, Technology, and Practice.
2003
Education and Technology:An Encyclopedia, with Clark's entry on Human Computer Interaction, is now published.
Clark presented his Design for Doing model at the November meeting of the eLearning Forum.
eLearning history and future were the topics Clark addressed for the Research and Education Network of the Norwegian Trade Council, Norway's largest organization for elearning, on the 3rd of November.
The October issue of the IEEE's Learning Technology newsletter had as special section on 'Meta-Learning' edited by Clark, and included his guest editorial.
Clark was interviewed by the KAPS Group's Tom Reamy for EContent magazine's "KM and Elearning: A Powerful Combination" in the October issue.
At Online Learning 2003 in Los Angeles Sept. 22- 24, Clark presented on learning games (Wednesday 2:00 -3:00 Session 714). He also demonstrated Knowledge Anywhere's mobile learning solutions at the mlearning booth, and presented in the summary mlearning session.
Clark attended the invitation-only "Gaming to Learn" 2003 workshop sponsored by Stanford University's Media X consortium.
The Boise, Idaho chapter of ASTD hosted a mini-conference on "Learning as a Business Strategy" on September 4th, and Clark spoke along with Bill Strelke, Executive Vice-President of Knowledge Anywhere, on the topic of "Impacting Human Performance With Blended Learning."
Clark reviewed proposals again with a September deadline for the National Science Foundation's Information Technology Research program.
The July 1 2003 issue of Learning & Training Innovations (formerly e-learning magazine) quotes Clark in an article about learning through simulations.
Clark reviewed grant proposals for the National Science Foundation's Information Technology Research program in March.
SRI Consulting Business Intelligence's Learning On Demand program cited Clark in their Q1 2003 Bulletin on Mobile Learning.
The Mobile Learning Objects White Paper was the February article for TrainingMag.com
The Center for Civic Education has elected Clark to their Board of Directors.
Clark's written a white paper for Knowledge Anywhere on Mobile Learning Objects that is getting some good initial reactions.
2002
The Learning Federation held a special workshop Dec 5-6 on "Instructional Design for New Technology-Enabled Approaches to Learning" at the Institute of Simulation and Training at the University of Central Florida. The workshop is part of a larger effort to develop a national research agenda around games and simulations, and Clark was invited to join in.
Clark gave a guest lecture at the DigiPen Institute of Technology on the 2nd of December on the implications of learning for game design.
Clark was the opening speaker at the Narrative and Interactive Learning Environments workshop in Edinburgh, 6 - 9 August.
On July 16th, Clark assisted the United Nations Development Program in an initiative on Advanced Leadership Development.
Clark joined a host of senior corporate executives, scholars, and management education faculty at the Creating a Learning Culture event held at the Batten Institute of the Darden Graduate School of Business, June 26-28.
Jay Cross and Clark wrote a white paper on the value of learning about learning.
The Meta-Learning Lab, as represented by Clark and Jay Cross, were the subject of the May 22 Saba Human Capital Live webcast.
Clark's one of the bloggers chosen for ASTD's Learning Circuits learning blog.
In the May 2002 issue of Deloitte & Touche's internal newsletter, Cappuccino, Clark is interviewed on the subject of making learning engagement in an article titled "Comics, Novels, Answering Machines and -- Learning". Here's a reprint.
Meta-learning was the focus of the March eLearning Forum meeting, and the Meta-Learning Lab ran the show.
Also in March, Clark was one of the panelists in the Silicon Valley Chapter of ISPI's panel on Learning Objects.

