Clark N. Quinn, Ph.D.

SUMMARY
Demonstrated ability to lead the development of successful learning, performance, and knowledge solutions. Recognized leader in strategy, innovation and problem-solving, combining a deep knowledge of human cognition with practical application to the design of technology systems, augmented by business and management experience. 

EXPERIENCE
Quinnovation, Walnut Creek 2001-current
Executive Director

An independent consultancy focusing on organizational learning strategy and the design of learning technology solutions. Quinnovation provides leading edge design services including games, mobile, workflow learning, unified content models, and more to Fortune 500 companies, government, education and not-for-profit organizations.
  • Leading strategic analysis of learning needs and opportunities
  • Leading design of integrated solutions
  • Advising business models and learning marketing
  • Representing design quality in pre-sales calls leading to contracts worth up to 1.8 million dollars
  • Delivering well-received writing and speaking engagements nationally and internationally

Knowledge Universe Interactive Studio / Knowledge Planet, Emeryville 1998-2001
Director, Cognitive Systems

A learning technology startup subsequently merged to form an LMS company. Reported to the Vice-President and then to the President, and built and led a research and development team of experts in cognitive science, software technologies, psychometrics, artificial intelligence, content development, and creative design.
  • Designed and led development of an intelligently adaptive learning system
  • Advised on learning technology in business development to other Knowledge Universe companies including Teacher Universe and LeapFrog toys
  • Represented the company through publication, presentation, and customer engagements

Access Australia Cooperative Multimedia Centre, Sydney 1996-1998
Director, Education Technology

An Australian government-sponsored initiative partnering new-media companies with universities to develop Australian new-media capabilities. Reported directly to the CEO, responsible for representing cognitive science applications to the design of technology, in customer engagements, with stakeholders, and in publication and presentation.
  • Led educational design on a multi-award-winning online learning business teaching media skills
  • Designed and guided a highly successful Web Design competition for school kids
  • Guided the delivery of usability evaluation services for the Australian Testing Centre
  • Advised partners and clients on learning and technology solutions

Open Net, Sydney 1995-1996
Multimedia Manager

An Australian government-sponsored initiative in online learning. Reported directly to the CEO, with responsibility for leading the move from education sector ISP to online learning business.  
  • Developed the business model and policies and procedures for delivering education online
  • Led business development with university content providers

University of New South Wales, Computer Science & Engineering      1991-1995
Senior Lecturer

Top research university in Australia. In addition to being promoted and tenured, was invited to join the relevant international bodies in both teaching and research areas on the basis of contributions.
  • Researched cognitive design and educational technology leading to publications and research grants
  • Supervised undergraduate and graduate programs in Computer Science and Psychology, and a Master's program in Cognitive Science
  • Taught interaction design achieving high ratings in a highly rated school

PREVIOUS EXPERIENCE
Learning Research & Development Center, University of Pittsburgh
Center for Research in Science & Mathematics Education, San Diego State University
The Consulting Group, Inc.
DesignWare, Inc.

ACCOMPLISHMENTS
Sample Projects
Future of Work (2016): Led design of a ‘show your work’ eLearning collaboration
Strategic Recommendations (2011, 2015 2017): eLearning plans for educational providers
Context-specific electronic performance support (2007): led design awarded US Patent 7,260,498
Content Model (2006-2007): Design template for next generation higher education eLearning system
Negotiation (2005): Mobile learning adjunct incorporating knowledge test, scenarios, and performance support components
Intellectricity
(2001): Intelligent learning system adapting on the basis of learner characteristics and more


Sample Contributions
Co-Organizer, Learning Development Accelerator, 2022-
Board of Directors, International Board for Standards in Training, Performance, & Instruction, 2018-
Editorial Board: ACM's eLearn Magazine, 2009-
Serious eLearning Manifesto: Co-author, 2014
Guild Master: The eLearning Guild, 2012

Books
Quinn, C.N. (2022). Make It Meaningful: Taking Learning Design from Instructional to Transformational. LDA Press.
Quinn, C. (2021).
Learning Science for Instructional Designers: From Cognition to Application. ATD Press: Alexandria.
Quinn, C. (2018).
Millennials, Goldfish & Other Training Misconceptions: Debunking Learning Myths and Superstitions. ATD Press: Alexandria.
Quinn, C. (2014).
Revolutionize Learning & Development: Performance and Innovation Strategy for the Information Age. Wiley: San Francisco.
Quinn, C. (2012).
The Mobile Academy: mLearning for Higher Education. Jossey-Bass: San Francisco.
Quinn, C. (2011).
Designing mLearning: Tapping Into the Mobile Revolution for Organizational Performance. Pfeiffer: San Francisco.
Quinn, C. (2005).   Engaging Learning: Designing e-Learning Simulation Games.   Pfeiffer: San Francisco.


EDUCATION
Doctor of Philosophy:   Cognitive Psychology   University of California, San Diego
Master of Arts: Cognitive Psychology   University of California, San Diego
Bachelor of Arts:  Computer-Based Education University of California, San Diego